Abstract:
Recent research has shown the benefit of framing problems of imitation learning as solutions to Markov Decision Problems. This approach reduces the problem of learning to recovering a utility function that makes the behavior induced by a near-optimal policy closely mimic demonstrated behavior. In this work, we develop a probabilistic approach based on the principle of maximum entropy. Our approach provides a well-defined, globally normalized distribution over decisions, while providing the same performance guarantees as existing methods. We develop our technique in the context of modeling real-world navigation and driving behaviors where collected data is inherently noisy and imperfect. Our probabilistic approach enables modeling of route preferences as well as a powerful new approach to inferring destinations and routes based on partial trajectories.
copied = false, 2000);
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@conference{Ziebart-2008-10030,
author = {Brian D. Ziebart And Andrew Maas And J. Andrew (Drew) Bagnell And Anind Dey},
title = {Maximum Entropy Inverse Reinforcement Learning},
booktitle = {Proceedings of 23rd AAAI Conference on Artificial Intelligence (AAAI '08)},
year = {2008},
month = {July},
pages = {1433 - 1438},
keywords = {maximum entropy, inverse reinforcement learning, learning preferences, planning, reinforcement learning},
}
author = {Brian D. Ziebart And Andrew Maas And J. Andrew (Drew) Bagnell And Anind Dey},
title = {Maximum Entropy Inverse Reinforcement Learning},
booktitle = {Proceedings of 23rd AAAI Conference on Artificial Intelligence (AAAI '08)},
year = {2008},
month = {July},
pages = {1433 - 1438},
keywords = {maximum entropy, inverse reinforcement learning, learning preferences, planning, reinforcement learning},
}